txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------

ability "ATTRIBUTE_TARGET"

//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------

Ability "Type_Sword"
Ability "AtlasDodge"
Ability "CanUseVineCutLEGO"
Ability "Glide"
Ability "DestroyModeDaredevil"
Ability "AudioReactionDataGenMale1VOX"
Ability "AddMaskWhenUnderWater"
Ability "CharInstToTextureIdleAnimOverrideAbility" ( Idle1Anim = "CharacterCard_Idle", Idle2Anim = "CharacterCard_Idle", Idle3Anim = "CharacterCard_Idle", Idle4Anim = "CharacterCard_Idle" )
Ability "CharacterCardCharHeightAbility" ( OffsetX = 0.0, OffsetY = 0.0, OffsetZ = 0.0, CharHeight = 0.43, ZoomMultiplier = 1.1 )
//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items
default_item "Agent_Coulson_Gun" always_got away
//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------

//------------------------------------------------------------------------
// SFX
//------------------------------------------------------------------------

sfx_Hurt   "VO_GenericMaleA_Pain"
sfx_Die    "VO_GenericMaleA_Death"
sfx_Doomed "VO_GenericMaleA_Death"

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------

vfxlevel_override "VFX_Yondu"
